I was invited to join the group as a classroom co-designer and facilitator by Hsing Wei, experience designer and games and education expert. The idea was to conduct two co-design sessions – one with fifth graders in Queens and one with high school students in the Lower East Side – where the output would be material for a panel discussion at the Mobility Shifts conference hosted by Parsons. Our topic was “NYC Students Imagine the 2050 Classroom” and it was our goal to find out from students themselves what the future of the classroom might be.
We had both worked with high school students before and were sure we could plan a successful session for them. However, neither of us had worked with children under the age of 14. What the heck would we do with fifth graders to keep them entertained and engaged?
Our first instinct was to plan the high school session and then reduce its complexity for the fifth graders. We thought it might be helpful for the younger students to have a few more answers than what we would normally give to the more mature students. We planned the arc of the session to provide a mix of inquiry exercises, sketching sessions and reflection, all with the goal of getting the students to design an ideal learning experience for the year 2050.
Wing It!
We didn’t know what to expect when we arrived in Forest Hills. At first it was overwhelming to walk through the halls of a grade school; none of the students was taller than my waist! Finally we arrived in our classroom and met the teacher with whom we’d had a few preparatory phone calls. Soon the students would arrive.
At the last minute, Hsing and I decided to change a few of the activities we had planned. After talking with their teacher, we realized the fifth graders would be far more creative than we had imagined. We decided to throw out many of the examples we had planned to show, and focus instead on asking the right questions for facilitation.
When the students arrived we were delighted to find them alert and excited for our session. We got them warmed up by sharing about ourselves. We talked for a moment about our work as user experience designers, and then asked them to share their names and their favorite books.
What is the problem with learning?
We shared our day’s mission with the students: the idea that we could start to re-imagine the classroom using design. First we needed to discover the problem with the current learning environment. We conducted a problem-finding exercise, asking them to call out all the places where they learn. We heard a broad range of ideas, proving our hypothesis that learning happens in many places outside the classroom.
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We then asked students to draw a storyboard to tell the story of something they’d learned recently. They had a hard time coming up with ideas for learning that happened outside of school, but with a little nudging their ideas came flowing out.
One student told about learning how to organize his Legos. Another told of an experiment she conducted to learn how long a hot liquid stays warm in a thermos.
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Focus on Tools as a Tangible Representation of Learning
When designers talk about redesigning education there’s all kinds of interesting fodder: communication, curriculum, collaboration, environment, context, exploration, and opportunities for delight. We knew it would be difficult for any level student to understand these abstract concepts unless they’ve had a chance to view the education system as an outsider.
We decided to indirectly get to these abstract concepts using concrete, tangible objects that the students could visualize and relate to. We focused on the desk, the blackboard and the notebook in our fifth grade class, splitting them into three groups according to their interests. Again, we asked them to discover the problem first, listing all the qualities – good and bad – of their assigned tool.
Sketch, Re-Sketch, Sketch Again
After the students had discovered what they already knew about learning and tools we asked them to redesign their object.
- How can you make it better?
- What do you wish it could do differently?
- How can you use what you know about learning outside the classroom to make this in-class object more useful?
The students presented their first round of sketches and received critique from their co-designers. Each student processed the critique with a sharp mind for understanding change. Their wheels were turning the whole time, trying to understand how they might make their idea better.
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We then asked them to redesign again. Many groups took what they had already developed and created a new concept that was even better than their first iteration. Some of the students had a hard time understanding why they had to re-sketch the whole idea. “Why can’t we just erase some parts and draw new ones?” With a little nudging they started to re-sketch their ideas and quickly realized that coming up with an entirely new drawing forced them to think of all kinds of new ideas.
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Students’ Perspectives Don’t Align with Adults’ Ideas
We noticed the students stumbling over how to include technology into their ideas. When we suggested using new technology, many students countered, “Well, we can’t use a phone in school so we didn’t think there should be any technology in the new tool.” One group suggested including a printed dictionary in their desk that could be replaced every couple years when updates needed to be made. They theorized that this would be a cheaper option than including a tablet or smart phone, which would be far more expensive to replace if the screen broke.
Ultimately, all their ideas focused on human interaction as the new mode of learning. They were far less interested in including technology than they were at maximizing the time they spend with their peers and teachers each day. This outlook is vastly different from the top-down “use tech to save education” approach taken by many school authorities at the moment.
Telling Stories
At the end of our session, we asked the students to create a storyboard to communicate their new product ideas in the form of a narrative. It was a great way for them to individually synthesize all the new ideas they had just dreamed up, and the linear format converted their abstract thinking into concrete terms.
Finishing on a High Note
At the end of the day we were thrilled to see all that the students had accomplished. We left the school with an armful of well-thought-out sketches and a hard drive full of video of the students enthusiastically explaining their ideas. The students left with a better understanding of the design process and ideas they were proud to share.
When we met them again for our panel session in October they were still buzzing with excitement about some of their ideas. For us, and for the panel creators, we were excited to show yet another piece of evidence that engaging kids in hands-on, self-directed learning enables them to take ownership of their ideas. They stay engaged, learn better, and get excited to share their work with anyone who’s interested in listening.
More Questions, Fewer Answers
Though we were intimidated at first, our experience working with fifth graders was a wonderful way to test our theories about completion. I’m glad we went against our instinct and gave the kids very few answers. Asking them open-ended questions proved to be the right way to teach this specific subject, and they came up with a hundred crazy ideas for new tools that may not have happened if we had given them more direction. With this approach, the challenge for teachers (or co-designers) is being flexible and finding the right questions to ask.
